
Communications | Join | Academy | Holo-Archive
| Welcome! Welcome to the Star Wars Roleplaying Club, New Republic, and Jedi Academy. Youve more than likely accessed this page in hope to learn more about joining the Jedi, so well get down to business. It is supposed that you have had some experience with roleplaying games and, more importantly, with the Star Wars universe. In case you haven't had experience with RPGs in the past, here we will give a brief overview of what roleplaying games have to offer and how they operate, followed by details concerning joining the Star Wars Roleplaying Club (the SWC) and, most specifically, the Jedi Academy, as well as creating and playing a Jedi in general. Roleplaying Roleplaying can be summed up in one term: interactive fiction. We all love to explore fantastic realms in time and space through novels, short stories, plays all elements of fiction. Roleplaying affords us an opportunity, much like acting, to not only explore the story but to make the story. As in theatre, roleplaying games are populated by characters with players portraying the characters. Unlike theatre, with roleplaying games you not only make your own character, you write the script as you go along - under the supervision of a monitor and referee called a gamemaster - with your imagination as the only stage for the action to be played upon. Roleplaying games fill the role of any other type of game, that of an entertaining atmosphere to have fun and participate with others, yet more can be learned and experience through roleplaying. As with acting, each role taken upon by the player offers a chance of insight as to how various people think. In short, it offers us a chance to learn from doing things that we could never or would never do in real life. Games taken in temperance offer us a chance for mental expansion and growth concerning respect for others and differing points of view.
Every roleplaying game, except for "free-form roleplaying" which is controlled completely at the whim of the referee or gamemaster, includes a standard for participation and resolution of actions, referred to as a system of rules. Each rule system has its pros and cons, and you may have heard of a number of them from GURPS to d20 to D6 West End Games system that we use here in the SWC yet the primary purpose is the same. With a standard mode for resolution, meaning physical laws and constraints in the game world that may in some part reflect such laws in the real world, offer a chance for the player to no longer be at the whim entirely of the gamemaster as in free-form roleplaying, which has no real rules. The game world becomes the players' as well as the gamemaster's not only in story but also in actuality as the gamemaster runs by the same laws as the players. This doesn't mean that the players control the gamemaster - the gamemaster is the one who introduces the story and the description of the world and shapes the course of the adventure through the player's actions: he always has the final say. However, the rules system offers an even playing field where trust can be more readily ensured for both players and gamemaster. It is mastering the rules system that proves the hardest portion of roleplaying for many players, yet this shouldn't be the determining factor for player activity. The game is about the story; the rules system simply offers the background work for the world with its various characters to operate in realistic harmony. Joining Joining the Jedi Academy is a bit difficult. To be up front, its one of the more difficult branches of SWC to get into. Jedi characters, due to their potential, are somewhat limited. They can be among the most entertaining characters to play, especially with the current changes in effect and the new storylines. The difficulty to play a Jedi, along with the rewards, is higher. The Jedi Academy is made up of students and NPC trainers and Masters that devote their full time to studying the Force. Members of the SWNR are welcome to join the Academy students in their studies, so one does not need to be solely an Academy student to study the Force. However, to become a true Jedi, one must devote their life and their time to studying the Force and learning to live in harmony with it. If you do wish to play a full-time Academy student, with the aspirations of becoming a Jedi Knight, you have to submit a full background and base-level stats. All non-Force skills and Force-powers included in the stats must be justified and explained clearly in your submitted background. You must also be patient. Patience is the ultimate key. The Jedi Academy Gamemasters have a lot to keep track of, and lots of backgrounds to review. Understanding and a quiet reminder now and again will get you approved faster than demanding to be accepted. BackgroundWhen writing your background, here are a few things to keep in mind. Well use Jedi Knight Alexandra Tillet as an example for a few of these.
Keeping ALL this in mind, now start working on your background. Remember, your characters age and species are important. Characters older than 30 have memories (even distant ones) of the Old Republic. Younger characters had the Empire to deal with. Also, aliens would have more restrictions on citizenship and movement than humans at the time.
Were all seen the typical Im an orphan, taught the Force by an old hermit background. Alexandra had I was raised by my grandparents, taught the Force by an old ballerina as her short and sweet background. Be original. Think of something weve not seen before; itll probably get you in faster than being an orphan kid from Tatooine. You dont have to come from Corellia, Alderaan, Corulag, Tatooine, or Coruscant. The Galaxy is a BIG place. Making up your own homeworld can be a great way to get original. Make up your own religion, culture, habits, and even slang! Alexandra, for example, is from a Mid-Rim world known as Fabin II, which is famous for its marble and agriculture. It was an Imperial world until its governor panicked and fled the planet when the Emperor died. Treasure seekers heavily looted the planet, and only after it joined the NR did it start rebuilding its archaeological past.
The dice you have to put into your character, upon approval, are all directly related to how well your background documents your past and history. Write about your childhood. Oftentimes childhood events shape a persons personality, likes, dislikes, loves, fears, etc. Who raised you? What kind of family life did you have? All these made you who you are today; its no different for a character. Schooling also has a major hand in things. Did you go to the Imperial military Academies? Did you go to a COMPNOR school? Home schooled? Did you even get an education? And how was your social life there? Life of the party? Class clown? Loner? Remember, these things help shape and make you who you are. What about after school? Did you work, go into the military, drift about? Did you get involved in the war at all, if youre old enough to have done so? And where did you get the notion to become a Jedi? Old neighbor? Family member? Find a hidden cache of notes about the Jedi in a trunk? Somehow, youve always known? Your starting Force powers are directly tied to your background, so be creative when describing how you knew you would study the Force.
When you first play, your character will not be what you want it to be. Nobody gets as much dice as they really want at the beginning. You wont be as powerful as youd like to be. So be sure to include room for improvement - have an idea of where youd like to go. If youre not happy with what background dice youre given, ask if you can re-work it to make it better. If not, just keep in mind what you need to improve on and add it after game play. Roleplaying helps a character grow, so dont feel bad if your character concept is a bit weak at first. Playing a JediOnce youve been approved and begun your Journey to find the Chuunthor and Master Tirian, there a few things to keep in mind that are of extreme importance.
Begin! The SWC homepage offers a great section for New Players, along with a Character Creation Tutorial for you to begin the approval process. The Special Forces branch of SWNR also has a great reference page. Refer to this document along that process, explore the rest of the site, and be sure to get a feel for things by reading about whats going on in the Communication Network (the Forums). Remember to post only in OOC forums like the Republic Forum and Jedi Forum until youre assigned a particular bulletin board for an adventure. Above all, enjoy! Welcome to the Star Wars Roleplaying Club! |
Communications | Join | Academy | Holo-Archive